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Global Pigeoning System (2018)

Global Pigeoning System (GPS) was a 48 hour project made by an 11 person team during a global game jam.

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Play as a carrier pigeon dropping off messages to the sad masses of the city, and help them connect.

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During this development I Implemented the game's UI and sound and helped in the UI design.

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This game was developed using the Unity engine

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